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Save Continue Podcast
Official podcast of savecontinue.com with hosts Ryan Robinson and Tommy Scialpi
Category: Video Games
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July 19, 2019 09:18 PM PDT

This week we're discussing oft-used terms that are heard in conversations about video games. From "shmup" to "skill floor", we're talking about how we converse about video games and why these phrases are used.

July 13, 2019 01:36 AM PDT

Tom wants to talk to us about the potential merits of marketing certain fighting games as excessively difficult a la Dark Souls("Prepare To Die"). What would this mean for potential fighting game newcomers and possibly jaded veterans?

July 05, 2019 01:09 AM PDT

We're discussing the short and long-term viability of the Google Stadia platform. Google's not got the greatest track record with its new products, and some of us are understandably skeptical of the promises they've made for Stadia.

June 27, 2019 11:11 AM PDT

Tom and Ryan(once again) sit down to talk about fighting games. The thrill of victory and the sting of defeat are center stage this episode.

June 20, 2019 11:11 AM PDT

Now that the big show is over, we give our thoughts and reactions to what we saw during the expo.

June 16, 2019 01:16 AM PDT

So E3 is already over, but we recorded a video of predictions, so we might as well see how many were correct.

June 04, 2019 08:23 PM PDT

Someday, the people who created our favorite video games will be dead. So who gets their stuff? Do the rights go elsewhere? Do they belong to everyone? We don't actually know. But we're going to speculate.

May 31, 2019 10:33 AM PDT

This week, we're talking about video games. Learnin'. Fightin'. Lovin'. We're talking about developing our skills, watching tournaments, and increased appreciation for fighting games in general.

May 18, 2019 10:31 PM PDT

There's a new Mortal Kombat game out and we've played it. We're talking about it. New mechanics, new characters, new story. We go over it all in this installment.

April 24, 2019 11:07 PM PDT

We're talking about enemies in different video games as well as trends that have arisen in themes among them.

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